Paper
Sensi: Learn One Thing at a Time -- Curriculum-Based Test-Time Learning for LLM Game Agents
Authors
Mohsen Arjmandi
Abstract
Large language model (LLM) agents deployed in unknown environments must learn task structure at test time, but current approaches require thousands of interactions to form useful hypotheses. We present Sensi, an LLM agent architecture for the ARC-AGI-3 game-playing challenge that introduces structured test-time learning through three mechanisms: (1) a two-player architecture separating perception from action, (2) a curriculum-based learning system managed by an external state machine, and (3) a database-as-control-plane that makes the agents context window programmatically steerable. We further introduce an LLM-as-judge component with dynamically generated evaluation rubrics to determine when the agent has learned enough about one topic to advance to the next. We report results across two iterations: Sensi v1 solves 2 game levels using the two-player architecture alone, while Sensi v2 adds curriculum learning and solves 0 levels - but completes its entire learning curriculum in approximately 32 action attempts, achieving 50-94x greater sample efficiency than comparable systems that require 1600-3000 attempts. We precisely diagnose the failure mode as a self-consistent hallucination cascade originating in the perception layer, demonstrating that the architectural bottleneck has shifted from learning efficiency to perceptual grounding - a more tractable problem.
Metadata
Related papers
Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini
Ruofei Du, Benjamin Hersh, David Li, Nels Numan, Xun Qian, Yanhe Chen, Zhongy... • 2026-03-25
Comparing Developer and LLM Biases in Code Evaluation
Aditya Mittal, Ryan Shar, Zichu Wu, Shyam Agarwal, Tongshuang Wu, Chris Donah... • 2026-03-25
The Stochastic Gap: A Markovian Framework for Pre-Deployment Reliability and Oversight-Cost Auditing in Agentic Artificial Intelligence
Biplab Pal, Santanu Bhattacharya • 2026-03-25
Retrieval Improvements Do Not Guarantee Better Answers: A Study of RAG for AI Policy QA
Saahil Mathur, Ryan David Rittner, Vedant Ajit Thakur, Daniel Stuart Schiff, ... • 2026-03-25
MARCH: Multi-Agent Reinforced Self-Check for LLM Hallucination
Zhuo Li, Yupeng Zhang, Pengyu Cheng, Jiajun Song, Mengyu Zhou, Hao Li, Shujie... • 2026-03-25
Raw Data (Debug)
{
"raw_xml": "<entry>\n <id>http://arxiv.org/abs/2603.17683v1</id>\n <title>Sensi: Learn One Thing at a Time -- Curriculum-Based Test-Time Learning for LLM Game Agents</title>\n <updated>2026-03-18T12:59:26Z</updated>\n <link href='https://arxiv.org/abs/2603.17683v1' rel='alternate' type='text/html'/>\n <link href='https://arxiv.org/pdf/2603.17683v1' rel='related' title='pdf' type='application/pdf'/>\n <summary>Large language model (LLM) agents deployed in unknown environments must learn task structure at test time, but current approaches require thousands of interactions to form useful hypotheses. We present Sensi, an LLM agent architecture for the ARC-AGI-3 game-playing challenge that introduces structured test-time learning through three mechanisms: (1) a two-player architecture separating perception from action, (2) a curriculum-based learning system managed by an external state machine, and (3) a database-as-control-plane that makes the agents context window programmatically steerable. We further introduce an LLM-as-judge component with dynamically generated evaluation rubrics to determine when the agent has learned enough about one topic to advance to the next. We report results across two iterations: Sensi v1 solves 2 game levels using the two-player architecture alone, while Sensi v2 adds curriculum learning and solves 0 levels - but completes its entire learning curriculum in approximately 32 action attempts, achieving 50-94x greater sample efficiency than comparable systems that require 1600-3000 attempts. We precisely diagnose the failure mode as a self-consistent hallucination cascade originating in the perception layer, demonstrating that the architectural bottleneck has shifted from learning efficiency to perceptual grounding - a more tractable problem.</summary>\n <category scheme='http://arxiv.org/schemas/atom' term='cs.AI'/>\n <category scheme='http://arxiv.org/schemas/atom' term='cs.LG'/>\n <published>2026-03-18T12:59:26Z</published>\n <arxiv:comment>Preprint. 18 pages, 5 figures, 2 tables. Independent research. Code and Colab demo coming soon on GitHub</arxiv:comment>\n <arxiv:primary_category term='cs.AI'/>\n <author>\n <name>Mohsen Arjmandi</name>\n </author>\n </entry>"
}