Paper
[Re] Benchmarking LLM Capabilities in Negotiation through Scoreable Games
Authors
Jorge Carrasco Pollo, Ioannis Kapetangeorgis, Joshua Rosenthal, John Hua Yao
Abstract
Large Language Models (LLMs) demonstrate significant potential in multi-agent negotiation tasks, yet evaluation in this domain remains challenging due to a lack of robust and generalizable benchmarks. Abdelnabi et al. (2024) introduce a negotiation benchmark based on Scoreable Games, with the aim of developing a highly complex and realistic evaluation framework for LLMs. Our work investigates the reproducibility of claims in their benchmark, and provides a deeper understanding of its usability and generalizability. We replicate the original experiments on additional models, and introduce additional metrics to verify negotiation quality and evenness of evaluation. Our findings reveal that while the benchmark is indeed complex, model comparison is ambiguous, raising questions about its objectivity. Furthermore, we identify limitations in the experimental setup, particularly in information leakage detection and thoroughness of the ablation study. By examining and analyzing the behavior of a wider range of models on an extended version of the benchmark, we reveal insights that provide additional context to potential users. Our results highlight the importance of context in model-comparative evaluations.
Metadata
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Raw Data (Debug)
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"raw_xml": "<entry>\n <id>http://arxiv.org/abs/2602.18230v1</id>\n <title>[Re] Benchmarking LLM Capabilities in Negotiation through Scoreable Games</title>\n <updated>2026-02-20T14:11:31Z</updated>\n <link href='https://arxiv.org/abs/2602.18230v1' rel='alternate' type='text/html'/>\n <link href='https://arxiv.org/pdf/2602.18230v1' rel='related' title='pdf' type='application/pdf'/>\n <summary>Large Language Models (LLMs) demonstrate significant potential in multi-agent negotiation tasks, yet evaluation in this domain remains challenging due to a lack of robust and generalizable benchmarks. Abdelnabi et al. (2024) introduce a negotiation benchmark based on Scoreable Games, with the aim of developing a highly complex and realistic evaluation framework for LLMs. Our work investigates the reproducibility of claims in their benchmark, and provides a deeper understanding of its usability and generalizability. We replicate the original experiments on additional models, and introduce additional metrics to verify negotiation quality and evenness of evaluation. Our findings reveal that while the benchmark is indeed complex, model comparison is ambiguous, raising questions about its objectivity. Furthermore, we identify limitations in the experimental setup, particularly in information leakage detection and thoroughness of the ablation study. By examining and analyzing the behavior of a wider range of models on an extended version of the benchmark, we reveal insights that provide additional context to potential users. Our results highlight the importance of context in model-comparative evaluations.</summary>\n <category scheme='http://arxiv.org/schemas/atom' term='cs.LG'/>\n <category scheme='http://arxiv.org/schemas/atom' term='cs.AI'/>\n <published>2026-02-20T14:11:31Z</published>\n <arxiv:comment>Accepted for publication at Transactions on Machine Learning Research (TMLR) and MLRC Journal Track, 2025. Code available at: https://github.com/joshrosie/FACT29</arxiv:comment>\n <arxiv:primary_category term='cs.LG'/>\n <author>\n <name>Jorge Carrasco Pollo</name>\n </author>\n <author>\n <name>Ioannis Kapetangeorgis</name>\n </author>\n <author>\n <name>Joshua Rosenthal</name>\n </author>\n <author>\n <name>John Hua Yao</name>\n </author>\n </entry>"
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